Learning Outcomes:
The activity helps participants to re-focus on the activities again after the break.
Duration:
Duration may vary. As an energizer, the activity should not be longer that 15 minutes.
Description
The activity has 4 rounds:
Round 1: when the trainer(s) say “walk”, the participants are supposed to stand still and when they say “stand”, the participants are supposed to walk. The ones that mistake the moves, lose.
Round 2: the previous rules stay the same, we just add squat in the game. When the trainer(s) says “squat”, the participants do so.
Round 3: we add slap to the game, the previous rules stay the same.
Round 4: now we mix slap and squat, when the leader says “slap”, the participants squat and vice versa.
The game ends when there are only two participants left and they duel each other.
Tips
The energizer can also be done without any participant losing and having to leave the game. Indeed, the purpose of the activity is just that of stimulating participants after a longer break.
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